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Hurtworld Character Assets

Worked on Hurtworld as part of a small team ( 5 ) Primary role was to help establish an aesthetic that was unique, and also allowed us to run on low spec pc's.
A lot of my focus was on character and creature creation and design, but also worked on the environment, buildables, props etc. One of the fun aspects of small teams is jumping around all over the place :P

Low Rider Jeans, Beanie, Small Pack and Chucks.

Low Rider Jeans, Beanie, Small Pack and Chucks.

Bomber Jacket, Jeans and Timbs.

Bomber Jacket, Jeans and Timbs.

Backpack.

Backpack.

In engine jackets and packs

In engine jackets and packs

In engine jackets

In engine jackets

Masks

Masks

Launch trailer

Shigi. This was the first creature I designed for the project. We needed a small timid creature that gave limited resources and was tricky to shoot. This aesthetic set the tone for all the creatures to follow.

Shigi. This was the first creature I designed for the project. We needed a small timid creature that gave limited resources and was tricky to shoot. This aesthetic set the tone for all the creatures to follow.

The Bor was our first aggressive creature. Don't all games need a boar?

The Bor was our first aggressive creature. Don't all games need a boar?

Forest Shigi. Designed these to be an evolution of the Shigi. They inhabit slightly more dangerous parts of the map and will attack the player, unlike their timid cousins.

Forest Shigi. Designed these to be an evolution of the Shigi. They inhabit slightly more dangerous parts of the map and will attack the player, unlike their timid cousins.

The Tokar were the first ranged enemy I made for Hurtworld. They tend to avoid face-to-face conflict, and instead flank the player an launch volleys of acidic bile.

The Tokar were the first ranged enemy I made for Hurtworld. They tend to avoid face-to-face conflict, and instead flank the player an launch volleys of acidic bile.

Sabre-tooth type bigcat. I had also designed a more sleek, almost Caracal-ish looking cat but never got the opportunity to make it.

Sabre-tooth type bigcat. I had also designed a more sleek, almost Caracal-ish looking cat but never got the opportunity to make it.

A Flying Ant that would emerge from termite mound like hives to swarm at the player.

A Flying Ant that would emerge from termite mound like hives to swarm at the player.

Rafaga. A large predatory bird.

Rafaga. A large predatory bird.

A Desert Insect critter. Was designed to be a burrowing enemy who fires thorns from its tail.

A Desert Insect critter. Was designed to be a burrowing enemy who fires thorns from its tail.

Yeti. The OG tank.

Yeti. The OG tank.

Skoogler. A bit like a cassowary or prehistoric raptor.

Skoogler. A bit like a cassowary or prehistoric raptor.